Post by Rose of Pern on Feb 15, 2012 7:28:07 GMT -5
Cepju Weyrhold is located on the Western Continent.
A Weyrhold is a Hold where a dragon lives.
A Hold is the home of the Lord Holder while a hold is a minor holding in his area.
The Western Continent was originally thought barren by those living in Northern Pern.
The Southern tip of the Western Continent is actually a closer habitat to the Southern continent, just not quite as warm.
Females can impress everything but Bronze.
Males can impress everything but Gold.
Only gold dragons clutch.
Both Green and Gold Firelizards clutch, although a green firelizard clutch often gets destroyed as green firelizards are flighty creatures and not very good mothers.
Firelizards aren't common on the northern continent but they are on the southern beaches of the Western Continent.
Thread will fall in the 9th Pass.
Dragons chew firestone to flame thread. There is a second form of firestone that is far more volatile but rarely used. The second form is called Flamestone.
Firelizards don't talk like dragons, they share images and emotions. Did you know that this was a natural reaction to thread falling? Allowing all firelizards of one group to instantaneously share information and warn the others of Thread.
Shipfish, or dolphins, are quite intelligent but there is no Dolphincraft Hall in existence yet.
Blue and Green dragons make up nearly 3/4s of each Fighting Wing.
A fighting Wing has typically 30 or so dragons. Should it ever fall below 12 healthy dragons, it will be disbanded and absorbed into other Wings.
Should a gold dragon lay eggs, and her rider die, she will remain on the sands to ensure the survival of her young. She'll between as soon as they have hatched.
Impressing a Firelizard or Wher is as simple as being the first to provide food to it upon hatching. A dragon will only impress to the one meant to be their lifemate. If a newly hatched dragon cannot find their human, they will between.
Golds will only rise once every decade or so during an Interval but will rise at least once a Turn during a Pass, sometimes even twice should the need arise.
Gold dragons cannot chew firestone, doing so will make them very ill.
Dragon names end in -th while Wher names end in -sk.
A Pass is the time where the Red Star is within the orbit of Pern, usually around 50 Turns. Thread will drop across Pern in a pattern during that time.
An Interval is the time it takes for the Red Star to return to the orbit of Pern, usually about 200 Turns. No thread will fall during that time.
A Long Interval is more then double the time of a normal Interval, usually around 450 Turns. Many times during a Long Interval, the threat of Thread is reduced to nothing more then a story to frighten children.
A Turn is equal to a year.
A Sevenday is equal to a week.
Klah is a hot drink similar to coffee and made from the bark of the Klah tree. It is said to have a faint taste of cinnamon with an aftertaste close to chocolate.
Numbweed is a plant used to help numb injuries.
Dragon's Tongue is a plant that has a similar effect to aloe.
The monetary system on Pern is based on Trade and the usage of money called Marks. Marks are very valuable and often made of wood. On the rare cases that they are made of more then wood, it is for special occasions (like a gold mark for a wedding celebration).
Marks can go as high as a 2nd mark piece and as low as a 32nd mark piece. 6 Bubbly pies were bought for a 32nd mark piece.
Most animals native to Pern have six limbs, even the snakes do!
Whers are often used in mines as they are photosensitive (bright lights hurt their eyes) and they can easily carry a weight twice their own.
Watch-Whers are used as guards of Holds. Usually they are chained up at the entrance and taught to memorize all the inhabitants of a Hold.
Whers don't impress like dragons do, being similar to Firelizards. A connection to a Wher can also be transferred but this rarely happens.
A Lord Holder is much like a Lord in medieval times, a King of his area. Only a Master Craftsmen or a Weyrleader will hold equal rank.
A Master Craftsmen is the leader of one craft. Master Smith, Master Harper, etc. To help differentiate between Craftsmen of Master rank and the Master Craftsman, Of Pern is usually added to the end of their title or name. Master Harper of Pern or Master Harper Robintin of Pern.
A Weyrleader is the rider of the Bronze, or Brown, that flew the first rising Gold in a Weyr. Weyrleaders, when plural, often refers to a coalition of Weyrleaders from several different Weyrs.
A Wingleader is the commander of a Wing of Dragons, or a group. Always refers to a fighting Wing that combats Thread. There will also be two Wingseconds in any Wing.
A Weyrhold is a Hold where a dragon lives.
A Hold is the home of the Lord Holder while a hold is a minor holding in his area.
The Western Continent was originally thought barren by those living in Northern Pern.
The Southern tip of the Western Continent is actually a closer habitat to the Southern continent, just not quite as warm.
Females can impress everything but Bronze.
Males can impress everything but Gold.
Only gold dragons clutch.
Both Green and Gold Firelizards clutch, although a green firelizard clutch often gets destroyed as green firelizards are flighty creatures and not very good mothers.
Firelizards aren't common on the northern continent but they are on the southern beaches of the Western Continent.
Thread will fall in the 9th Pass.
Dragons chew firestone to flame thread. There is a second form of firestone that is far more volatile but rarely used. The second form is called Flamestone.
Firelizards don't talk like dragons, they share images and emotions. Did you know that this was a natural reaction to thread falling? Allowing all firelizards of one group to instantaneously share information and warn the others of Thread.
Shipfish, or dolphins, are quite intelligent but there is no Dolphincraft Hall in existence yet.
Blue and Green dragons make up nearly 3/4s of each Fighting Wing.
A fighting Wing has typically 30 or so dragons. Should it ever fall below 12 healthy dragons, it will be disbanded and absorbed into other Wings.
Should a gold dragon lay eggs, and her rider die, she will remain on the sands to ensure the survival of her young. She'll between as soon as they have hatched.
Impressing a Firelizard or Wher is as simple as being the first to provide food to it upon hatching. A dragon will only impress to the one meant to be their lifemate. If a newly hatched dragon cannot find their human, they will between.
Golds will only rise once every decade or so during an Interval but will rise at least once a Turn during a Pass, sometimes even twice should the need arise.
Gold dragons cannot chew firestone, doing so will make them very ill.
Dragon names end in -th while Wher names end in -sk.
A Pass is the time where the Red Star is within the orbit of Pern, usually around 50 Turns. Thread will drop across Pern in a pattern during that time.
An Interval is the time it takes for the Red Star to return to the orbit of Pern, usually about 200 Turns. No thread will fall during that time.
A Long Interval is more then double the time of a normal Interval, usually around 450 Turns. Many times during a Long Interval, the threat of Thread is reduced to nothing more then a story to frighten children.
A Turn is equal to a year.
A Sevenday is equal to a week.
Klah is a hot drink similar to coffee and made from the bark of the Klah tree. It is said to have a faint taste of cinnamon with an aftertaste close to chocolate.
Numbweed is a plant used to help numb injuries.
Dragon's Tongue is a plant that has a similar effect to aloe.
The monetary system on Pern is based on Trade and the usage of money called Marks. Marks are very valuable and often made of wood. On the rare cases that they are made of more then wood, it is for special occasions (like a gold mark for a wedding celebration).
Marks can go as high as a 2nd mark piece and as low as a 32nd mark piece. 6 Bubbly pies were bought for a 32nd mark piece.
Most animals native to Pern have six limbs, even the snakes do!
Whers are often used in mines as they are photosensitive (bright lights hurt their eyes) and they can easily carry a weight twice their own.
Watch-Whers are used as guards of Holds. Usually they are chained up at the entrance and taught to memorize all the inhabitants of a Hold.
Whers don't impress like dragons do, being similar to Firelizards. A connection to a Wher can also be transferred but this rarely happens.
A Lord Holder is much like a Lord in medieval times, a King of his area. Only a Master Craftsmen or a Weyrleader will hold equal rank.
A Master Craftsmen is the leader of one craft. Master Smith, Master Harper, etc. To help differentiate between Craftsmen of Master rank and the Master Craftsman, Of Pern is usually added to the end of their title or name. Master Harper of Pern or Master Harper Robintin of Pern.
A Weyrleader is the rider of the Bronze, or Brown, that flew the first rising Gold in a Weyr. Weyrleaders, when plural, often refers to a coalition of Weyrleaders from several different Weyrs.
A Wingleader is the commander of a Wing of Dragons, or a group. Always refers to a fighting Wing that combats Thread. There will also be two Wingseconds in any Wing.